Extends:
Modifiers:
Source code
SFCharacter3.SFHunter%%
%function_comment% | bool | bHasWeapon | ||
%function_comment% | float | m_fAttackWait | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir | ||
%function_comment% | float | RSpeed | ||
%function_comment% | float | SSpeed | ||
%function_comment% | float | WSpeed |
| RangedAttack | AnimEnd () | ||
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| TakeHit | BeginState () | ||
| Charging | EndState () | ||
| Retreating | EndState () | ||
| RangedAttack | EndState () | ||
| Hunting | EndState () | ||
| TacticalMove | EndState () | ||
| FireWeapon () | |||
| PlayChallenge () | |||
| PlayDying (name DamageType, vector HitLocation) | |||
| PlayFiring () | |||
| PlayMeleeAttack () | |||
| RangedAttack | PlayRangedAttack () | ||
| PlayRangedAttack () | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayWaiting () | |||
| PlayWalking () | |||
| PostBeginPlay () | |||
| TweenToFighter (float tweentime) | |||
| TweenToRunning (float tweentime) | |||
| TweenToWaiting (float tweentime) |
{
WSpeed=-3.000000
RSpeed=-4.550000
SSpeed=-6.550000
WalkSound=Sound'SPF-Content.Creatures.HunterWalk'
WalkAnim=Walk
RunSound=Sound'SPF-Content.Creatures.HunterWalk'
RunAnim=Run
ThreatenAnim=Roar1
TakeHitAnim=GutHit
VictoryAnim=Roar1
SmellRadius=2700.000000
fMeleeDamage=15.000000
fStunnedTime=3.000000
CarcassType=Class'SFCharacter.SFSkavCarcass'
TimeBetweenAttacks=0.000000
Aggressiveness=1.000000
Acquire=Sound'SPF-Content.Creatures.HunterAquire'
Fear=Sound'SPF-Content.Creatures.HunterFear'
Roam=Sound'SPF-Content.Creatures.HunterRoam'
Threaten=Sound'SPF-Content.Creatures.HunterThreaten'
bCanStrafe=True
bCanJump=True
MeleeRange=50.000000
GroundSpeed=700.000000
WaterSpeed=400.000000
AccelRate=450.000000
JumpZ=180.000000
Visibility=80
SightRadius=2600.000000
Health=225
Intelligence=BRAINS_HUMAN
Skill=1.500000
HitSound1=Sound'SPF-Content.Creatures.HunterHit1'
HitSound2=Sound'SPF-Content.Creatures.HunterHit2'
Die=Sound'SPF-Content.Creatures.HunterDie'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter3.SFHunter'
ScaleGlow=0.150000
MultiSkins(1)=Texture'SFCharacter.NewSkins.hunt1'
MultiSkins(2)=Texture'SFCharacter.NewSkins.hunt2'
MultiSkins(3)=Texture'SFCharacter.NewSkins.hunt3'
CollisionRadius=30.000000
CollisionHeight=44.000000
}